Name: Ichi-Ni
Release date: 1 september, 2015
Platforms: iPhone (soon for iPad)
Languages: English (hope to support more languages in the future, when I understand how to do it using Unity).
Ichi-Ni(One-two in japanese) is a think-and-jump puzzle game. Swipe to jump and the tile you leave will fall. Clear all tiles before ending at the exit-tile. Simple at first, very complex a few levels later. 40 free levels. 40 premium levels (available as in-app purchase). Total of 80 puzzle levels.
Because it’s beautiful and inspires me. The name is taking from a scene from the Studio Ghibli movie “My Neighbour Totoro”. Satsuki and Mei are helping with the laundry and working the wet garments with their feet, chanting “Ichi, Ni, Ichi, Ni” (One, two, one, two). It’s just lovely so I stole it.
Well, I made this game during my evenings and weekends. But I wanted to create a professional product. I believe that a lot of people would like the game if they tried it. But I don’t have a lot of time or money for marketing so making it free is a way of making it more accessible and lowers the threshold for downloading and trying out. If you then find the game fun and want more challenges it’s time to pay up. Thank you for that.
Developer: Christian Knutsson, based in Göteborg, Sweden
(Code, art, sound, website, trailer, and everything else that you see and hear)
Personal website: lufthamn.com
Personal contact: studio@lufthamn.com
Social media: twitter.com/lufthamn
I work as a Design Director at a Branding Agency in Göteborg, Sweden. I have a background doing many different things, mostly in digital media such as animation, graphic design and web design. I’m fascinated by visual design. I’m entranced by code. I’m in love with games. Since I managed my first SetPixel() in Basic (sometime around 1989) I have tried to make games.
Why did I do this myself? I’m not sure how to do it any other way. I would love to co-operate with game projects, the thing is I really like code, and I really want to create the art. The problem is I’m a pretty poor game designer. Luckily for me I’m working with a game design/writer partner for my next game project: royalagents.tumblr.com.
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Launch trailer